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04-19-2004, 11:51 PM #1
Has anyone bought any 2004 donruss classics?
I thought about getting some and I was wondering if it was really worth the price to get a box or case of it.
PLMK your thoughts.
Jim
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04-19-2004, 11:58 PM #2
Here is the breakdown of the things you can get, but I do not know if anyone has had any luck with any of this stuff.
THERE IS ALSO 1 "BIG HIT" PER CASE "BIG HITS" FOR 2004 CLASSICS WILL CONSIST OF THE MATERIAL OR AUTOGRAPH CARDS OF THE FOLLOWING PLAYERS; ALL SEQ. #ED 100 OR LESS!
Babe Ruth; Lou Gehrig; Ted Williams; Ty Cobb; Roberto Clemente; Cal Ripken Jr.; George Brett; Nolan Ryan; and autos onlyfor: Rickey Henderson; Mark Prior; Mike Piazza; Hideo Nomo
APPROXIMATELY EVERY 3RD DISPLAY WILL CONTAIN AN EXTRA AUTO OR MEMORABILIA HIT (5 PER CASE!)~;~
Configuration:
14 displays per case/2 miniboxes per display/9 packs per mini box/6 cards perpack
(ONE "BIG HIT" PER CASE!)
PER DISPLAY BOX:
1 AUTOGRAPH & 1 MEMORABILIA CARD
2 ROOKIES (SERIAL #'D TO 1,999)
2LEGENDS (SERIAL #'D TO 1,999)
1 PARALLEL (SERIAL #'D TO 100, 50 OR 1)
2 MEMBERSHIP (SERIAL #'D TO 2,499)
2 LEGENDARY (SERIAL #'D TO1,000, 500, 100 OR 50)
3 OTHERS (OCTOBER HEROES, PARALLEL, MEMBERSHIP, ROOKIE OR RETIRED)
Base Set
200 Commons…1-150 Base Cards
151-175 Legends (1:9 packs)
176-200 Rookies (1:9 packs)
3 BASE CARDS HAVE BEED ADDED:
211. Alex Rodriguez(Yankees)
212. Alfonso Soriano (Rangers)
213. Greg Maddux (Cubs)
5 Rookies &5 Legends have been added:
Rookies
201. Carlos Hines - Devil Rays
202. Greg Dobbs - Mariners
203. Jaime Brown - Red Sox
204. Dave Crouthers - Orioles
205. Ian Oquendo - Pirates
Legends
206. Gary Carter - Expos
207. Dale Murphy - Braves
208. Ryne Sandberg - Cubs
209. Phil Niekro - Braves
210. Don Sutton - Dodgers
3 Timeless Triples basecards have been added w/ the biggest trades/signings of this off-season!:
1) Roger Clemens/Andy Pettite/Roy Oswalt "Astros"
2) Alex Rodriguez/Derek Jeter/Gary Sheffield "Yankees"
3) Greg Maddux/Mark Prior/Kerry Wood "Cubs"
Timeless Tributes Red (200)
Parallel to base w/silver holo-foil; serial #'d to 100
Timeless Tributes Green
Parallel to base w/gold holo-foil; serial #'d to 50
Timeless Tributes Platinum
Parallel to base w/platinum holo-foil; serial #'d to 1.
Significant Signatures Red
Parallel to base with silver holo-foil and made to display an autograph. Serial #'d to 250 or less.
Significant Signatures Green
Parallel to base with gold tint/holo-foil and made to display an autograph. Serial#'d to 100 or less.
Significant Signatures Platinum
Parallel to base with platinum tint/holo-foil and made to display an autograph.Serial #'d to 1 Ever made
Dress Code - Jerseys (50)
~;~Features a trapped swatch of standard material;serial #'d to 100 or less.
Dress Code - Jerseys Prime
Parallel to Dress Code - Jerseysexcept featuring a prime swatch of material. Serial #'d to 25 or less.
Dress Code - Jersey #'s
Parallel to Dress Code except die-cut to Jersey number. Serial #'d to 50 or less; serial #'dto player's jersey number.
Dress Code - Bats
Parallel to Dress Code, features a trapped swatch of game-used bat. Serial #'d to 50 or less.
Dress Code Combos - Materials
Parallel to Dress Code except featuring two swatches of material Serial #'d to 50 or less.
DressCode Combos - Signatures
Parallel to Dress Code except featuring one swatch of material and one autograph. Serial #'d to 50 or less.
Dress Code Combos - Signatures Prime
Parallel to Dress Code except featuring one swatch of primematerial and one autograph. Serial #'d to 1
~;~Classic Team Colors - Jerseys (50)
Features a trapped swatch of standard material; serial #'d to 100 or less.
Classic Team Colors - Jerseys Prime
Parallel to Team Colors, exceptfeaturing a trapped prime swatch of standard material. Serial #'d to 1.
Classic Team Colors -Bats
Partial parallel to Team Colors, except featuring a trapped swatch of game-used bat Serial #'d to 50 or less.
Classic Team Colors -Signatures
Partial parallel to Team Colors,except featuring an autograph; serial #'d to 50 or less.
Classic Team Colors - Combos Materials
Partial Parallel to Team Colors, exceptfeaturing two swatches of game-used materials. Serial #'d to 25 or less.
Classic Team Colors -Combos Materials Prime
Partial parallel toClassic Team Combos, except featuring at least one swatch of prime material. Serial #'d to 1.
~;~Classic Team Colors - Combos Signatures
Parallel to Classic Team Colors except featuring a swatch of game-use material and an autograph. Serial #'d to 100 or less.
Classic Team Colors -Combos Signatures Prime
Parallel to ClassicTeam Colors except featuring a swatch of game-useprime material and an autograph. Serial #'d to 1~;~
Legendary Lumberjacks - Bats (60)
Conventional w/foil made to display a swatch of game-used bat. Features the great past & present hitters; Serial #'d to 100 or less.
Legendary Jerseys
Partial parallel to Lumberjacks. Conventional w/foil made to display a swatch of game-used jersey. Serial #'d to 50 or less.
Legendary Jerseys Prime
Partial parallel to Lumberjacks. Conventional w/foil made to display a swatch of prime game-used jersey. Serial #'d to 1.
Legendary Jerseys #
Partial parallel toLumberjacks. Conventional w/foil made to display aswatch of game-used jersey; die-cut to player's jersey number. Serial #'d to 50 or less.
Legendary Pants
Partial parallel to Lumberjacks. Conventional w/foil made to display a swatch ofgame-used pants. Serial #'d to 50 or less.
Legendary Spikes
Partial parallel to Lumberjacks. Conventional w/foil made to display a swatchof game-used spikes. Serial #'d to 50 or less.
Legendary Leather
Partial parallel to Lumberjacks. Conventional w/foil - displays a swatch of game-used fielding or batting glove. Serial #'d to 25 or less.
Legendary Hats
Partial parallel to Lumberjacks. Conventional w/foil made to display a swatch of game-used hat. Serial #'d to 25 or less.
Legendary Jackets
Partial parallel to Lumberjacks. Conventional w/foil made to display a swatch of game-used jacket. Serial #'d to 100 or less.
Membership (25)
Features players who've established careermarks or achievements and thus have become membersof prestigious clubs. Serial #'d to 1,500.
VIP Membership - Jerseys
Parallel to Membership except featuring a standard swatch of game-worn jersey. Serial #'d to 25 or less.
VIP Membership - Jerseys Prime
Parallel to Membership except featuring a prime swatch of material; serial #'d to 1.
VIP Membership - Bats
Parallel to Membership except featuring a swatch of game-used bat; serial #'d to 25 or less.
VIP Membership - Combos Materials
Parallel to Membership except featuring a two standard swatches of game-used material. Serial #'d to 25 or less.
VIP Membership - Combos Materials Prime
Parallel to Membership except featuring a two prime swatches of game-used material. Serial #'dto 1.
VIP Membership - Signatures
Parallel to Membership except featuring an autograph;serial #'d to 50 or less.
VIP Membership -Combos Signatures
Parallel to Membership except featuring an autograph and a swatch of game-used material. Serial #'d to 50 or less.
VIPMembership - Combos Signatures Prime
Parallel to Membership except featuring an autograph anda prime swatch game-used material. Serial #'d to1
October Heroes (8)
Features legends of the Fall Classics; serial #'d to 1,500.
~;~October Heroes - Jerseys
Features one swatch of game-worn jersey; serial #'d to 25 or less.
October Heroes - Jerseys Prime
Parallel to October Heroes except featuring a prime swatch of game-worn prime jersey; serial #'d to 1.
October Heroes - Bats
Features one swatch of game-used bat; serial #'d to 25 or less.
October Heroes - Combos Materials
Features two swatches of game-used materials; serial #'dto 25 or less.
October Heroes - Combos Materials Prime
Features two swatches of game-used materials; at least one prime swatch. Serial #'d to 1.
October Heroes - Signatures
Parallel to October Heroes except featuring an autograph; serial #'d to 50 or less. Sequentially numbered to 50 or less.
October Heroes - CombosSignatures
Parallel to October Heroes except featuring an autograph and swatch of material; serial #'d to 50 or less.
October Heroes - Combos Signatures Prime
Parallel to October Heroes except featuring an autograph and swatch of prime material; serial #'d to 1
Timeless Triples - Jerseys (3)
Features three playersand three swatches of game-worn jerseys; serial #'d to 25 or less.
Timeless Triples - JerseysPrime
Features three players and three prime swatches of game-worn jerseys; serial #'d to 1.
Timeless Triples - Bats
Features threeplayers and three swatches of game-used bats; serial #'d to 25 or less.
Famous Foursomes - Jerseys (2)
Features four players and four swatches of game-worn jerseys; serial #'d to 10 or less.
Famous Foursomes - Jerseys Prime
~;~Features four players and four prime swatches ofgame-worn jerseys; serial #'d to 1
ClassicSingles - Jerseys (32)
Features one swatchof game-worn jersey; serial #'d to 100 or ess
Classic Singles - Jerseys Prime
Featuresone prime swatch of game-worn jersey; serial #'d to 1.
Classic Singles - Bats
Featuresone swatch of game-used bat; serial #'d to 50 or less.
Classic Singles - Combos Materials
Features two swatches of game-used materials; serial #'d to 25 or less.
Classic Singles - Combos Materials Prime
Features two swatchesof game-worn material; at least one prime. Serial#'d to 1
Classic Combos - Jerseys (18)
Features two players and two swatches of game-worn jersey; serial #'d to 50 or less.
Classic Combos - Jerseys Prime
Features two players and two prime swatches of game-worn jersey; serial #'d to 1.
Classic Combos - Bats
Features two players and two swatches of game-used bat; serial #'d to 50 or less.
Classic Combos- Combos Quads
Features two players and four swatches of game-used materials; serial #'d to 25 or less.
Classic Combos - Combos Quads Prime
Features two players and two prime swatches of game-used jersey; serial #'d to 1
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04-19-2004, 11:58 PM #3
ive bought i guess 10 packs of it so far, i got a cal ripken g/u bat 5/50 and a jason kubel auto 35/100, i think it is well worth it b4 they go sky high like diamond kings
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04-19-2004, 11:59 PM #4
yeah, but will the values of the cards drop like the 04 DK did due to overproduction of low # cards?
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04-20-2004, 12:04 AM #5
i dont think they will, b/c the dk had a g/u card for i think every base player, and it isnt like that in the classics, all the base players have auto's in the set *i think*, and in the classics they dont have the bronze, silver, gold, platinum, sepia, framed, all that bs lol
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04-20-2004, 12:06 AM #6
so would it be worth shelling out some real $$ to get a case in your opinion?
I am asking because I had a local card shop owner ask me if I heard anything about it yet and I said no, but I would ask around.
It seems the Ruth/Gehrig/Ripken SP GU cards are selling well, but everything else seems to not be selling.
Is it worth spending over $1100 on a case in your opinion?
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04-20-2004, 12:15 AM #7
no, definetly not b/c i saw here on the forum the other night where someone had pulled the babe ruth and lou gehrig 1 of 1's, and another person had bought a case and pulled 6 al kaline's numbered to 25 (that is ok, but what if its a bad player?), and the diamond king's splurge of g/u will probably hurt the bv of other donruss products that come out despite the odds, and like iggy said the inserts aren't going to be worth a flip b/c u get one in almost every pack
hope this helps you
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04-20-2004, 12:19 AM #8
Yeah, a little.
Thanks
I am hoping more people have input into this topic too.
Jim
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