Results 11 to 20 of 201
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05-02-2009, 02:58 PM #11
still debating... couple options I have
1) divide equally and distribute
2) have a pick for team base, ie: Pens base or Caps Base
Other ideas, I'm open.
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05-02-2009, 02:58 PM #12
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05-02-2009, 02:59 PM #13
sure why not lol
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05-02-2009, 03:01 PM #14
15 slot, 2 teams per slot?
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05-02-2009, 04:14 PM #15
I could go with #10 spot ( funds limit me to that # :( )
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05-02-2009, 04:50 PM #16
Slot 10 is the highest I am interested in.
What if we cannot make it to the break? Is that ok?
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05-02-2009, 05:43 PM #17
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05-02-2009, 06:25 PM #18
yeah what about all of the base cards here?? In theory you get 600 cards, divide by 15 and you get 40 picks per, lol. Id suggest you have team slots for base cards, and all other "hits" whether they be simple numbered cards, or auto's or GU, or inserts be draft eligible. Just my $0.02. I have to pass on this one though.
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05-02-2009, 06:45 PM #19
sure the "hits" are all draft eligible, thus why I said "each slot will get no less than 8 picks." I can do this,
Pick 1 $185 (1 16 31 46 61 76 91 106 ...
but this would reflect a potential of more hits than guaranteed from the box.
As for the base...
Zunato suggested 2 teams per slot, which is fine. I said something similar to you Bill in creating a team lot as a hit. If we created a team lot hit, I would amend the slots to reflect as such.
Pick 1 $185 (1 16 31 46 61 76 91 106 121 136
I do appreciate the input.
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05-02-2009, 06:48 PM #20
yeah i think we should just keep going with the picks, after your 8 autos are picked then keep picking all the rest until nothing is left
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